The Adventurer's Guild
5 years ago Kirk orphanage was a dilapidated building that was dangerously beyond capacity. With less than 10% of the staff needed to adequately run it
Typ Kopman convinced the League chairs to pull together and build a place where the most disadvantaged could at least have a safe play to stay.
Typ put down a sizeable deposit. Val Mokk and the Merchant’s Guild donated the land.
The Carpenter’s and Blacksmith Guilds provided their labour for free
All the the new beds were provided by the Sailor’s Guild
The Jenny’s Guild created a fund to guarantee education for the orphans
The Brewers and Miner’s Guilds housed all the orphans while their new home was being built
Joseph Volker arranged for security for the orphanage and commissioned an orphan registration to ensure no children were lost (something he hopes to implement on a larger scale in Eisen)
The notoriously shrewd Master Red of the Usury Guild surprised everyone by personally providing the majority of the remaining funding.